Friday, September 27, 2013

GX Poisoning Weapon Guide

on this 3rd skill. you need different kinds of guillotine cross's poison
first you must go to mall, theres npc warper at prontera
or just type @go 25, and search for this npc
l99u.jpg
there you can buy those kinds of poison, which you can use to annoy on pvp's
here are the poisons:
etsl.jpg
simple descriptions of each bottle

venom bleed = decreases hp instant from 231907 to 197121
magic mushroom = laughing poison mushroom (crazy to use random buff skill)
pyrexia = dark and hallucinating state
toxin = interferes chuva
disheart = contaminated wound poison
paralyze = reduce aspd reduce flee
leech end = drain hp every second
oblivion curse = oblivion status (cant use skill)
::::::::::::::::::::::::::::::::::::::
Suggested poisons would be
Leech End
Oblivion Curse

Happy poisoning

Guide Make By: GM Fossil™

Sunday, August 25, 2013

Thanatos Tower Quest

Thanatos Tower Quest

1. On Thanatos Tower 1F you should find a representative NPC (tha_t01 149 78) who is looking for recruits for those wishing to explore the tower. Sign up with her for the quest.

2. A guide on Thanatos Tower 2F (tha_t02 231 161) blocks the entrance to 3F. You will need to gather 5 or more players will the guide open the door to 3F. It's not required that you be in the same party to enter. If you have not received the quest from step 1, you will not be able to enter this portal.

3. On 3F (tha_t03 67 70) you'll find a strange mechanism. Using
 a Lv. 4 weapon, you can pry the device open, obtaining a Red Key.

4.  On 4F (tha_t04 195 195) you'll find another strange mechanism. The mechanism can be opened by solving a puzzle, similar to mastermind if you've ever played it. The machine will guess 3 numbers between 1 and 9 (none repeating), and you will be required to crack the password. Each round you can guess 3 numbers from 1-9 (no repeats), and the machine will inform you how many of the numbers you chose were correct and in the proper location, and how many numbers are correct but not in the right location. You have 5 rounds to guess the correct code or you will be required to restart. When you correctly complete this puzzle, you will obtain a Yellow Key.

5. On 5F (tha_t05 62, 179), there will be a third mechanism. Insert the Red Key into the crack, followed by the Yellow Key. You will receive a Blue Key.

6. On 6F (tha_t06 226, 229), there will be a fourth mechanism. Nearby, there will be 5 wheels which you can turn and adjust. You will want to adjust them so that they are all in the same configuration, one solution is:
     First Wheel - Option 1
     Second Wheel - Option 2
     Third Wheel - Option 3
     Fourth Wheel - Option 1
     Fifth Wheel - Option 1


7. Also on 6F (tha_t06 203, 181), you will find the last mechanism. Choose the 2nd option each time to obtain the Black Key.

8. Once you've obtained all 5 colored keys enter the portal (tha_t06 115 124 ) to the next floor and the Black Key will transform itself into the Black Charm Stone.
  Note * You cannot enter the portal unless you have all five Keys. If you have any Charm Stones, you must sell them at an NPC first, then collect the corresponding Key before attempting to enter 7F.

9. On 8F (tha_t08 48, 59) you will find a set of Shining Crystals. Talk to it, and one of your keys will transform into the corresponding charm stone.

10. Talk to the 2nd set of Shining Crystals at (tha_t08 48, 147). Talk to it, and one of your keys will transform into the corresponding charm stone.

11. Talk to the 3rd set of Shining Crystals at (tha_t08 90, 147). Talk to it, and one of your keys will transform into the corresponding charm stone.

12. Talk to the last set of Shining Crystals at (tha_t08 90, 59). Talk to it, and one of your keys will transform into the corresponding charm stone.
  Note* You should have Black, Red, Yellow, Green, and Blue Charm Stones before proceeding.

13. With all the magical jewels, you are now ready to open the pathway to the top of the tower. Make your way to the uppermost floor.

14. On the 12th floor, start by placing the Yellow Charm Stone into the first statue (tha_t12 161 58) in the northeast direction.

15. Place the Green Charm Stone into the second statue in the southeast direction.

16. Then place the Blue Charm Stone into the third statue (tha_t12 104 18) in the southwest direction.

17. Place the Red Charm Stone into the fourth statue (tha_t12 96 58) in the northwest direction.

18. Finally, place the Black Charm Stone into the last statue (tha_t12 128 86) in the north direction. The pathway to the top of the tower should now appear in the center of the floor.

19. On the southeast platform you'll find a magic circle (thana_boss 217 167). For this you will need to have a Fragment of Agony or you will be unable to proceed. Fragment of Agony is dropped by Dolor of Thanatos. Walk over the magic circle and enter "Fragment of Agony". At this time, a Dolor of Thanatos will appear.

20. Once the first wave of monsters is defeated, proceed to the northeast platform (thana_boss 202 75). This time you will need a Fragment of Misery. Without this item, you will be unable to proceed. Place the "Fragment of Misery" in the magic circle, a Maero of Thanatos will appear.

21. On the northwest platform (thana_boss 80 76), you will need a Fragment of Despair. When you place the "Fragment of Despair", a Despero of Thanatos will appear.

22. On the southwest platform (thana_boss 62 171), you will need a Fragment of Hatred. When you place the "Fragment of Hatred", an Odium of Thanatos will appear.

23. Once all 4 ghosts have been defeated, the party will be summoned to (xx, yy) on the north platform and after a short speech, Memory of Thanatos will spawn directly next to them.

24. Following Thanatos' defeat, the party will have a short amount of time to pick up the drops before getting force warped back to 12F. There will be a 2 hour cooldown before he can be summoned again by anyone.


HAPPY HUNTING :)

by: GM Aimi :)




















Thursday, August 22, 2013

Donation items

Valkyrie set
Valkyrie Set Cost 1800php or 38$ Available@Fullset Only
Per Parts 500php or 12$ in every each part of Valkyrie set

Fusion Set new
Fusion Set cost 2500php or 58$ Available@Fullset Only
Per Parts 700php or 16$ in every each part of Fusion set

Diablo Set new
Diablo Set cost 2800php or 65$ Available@Fullset Only
Per Parts 800php or 16$ in every each part of Fusion set


Dragon Set new
Dragon Set cost 3500php or 81$ Available@Fullset Only
Per Parts 900php or 20$ in every each part of Fusion set
 

How to donate? Click link 

Proof of Donation  1 = 10php or 0.023$
New DONATION ITEMS November 2,2013
Dragon Set








 Fusion Set







 Diablo Set





 


New*
All Cards From this Link is available prize @1000 Php or or 22.63$



AVAILABLE REFINE DEED FOR DONATION


+5 Weapon Refine Deed Price 500 PHP or 11.32$
+6 Weapon Refine Deed Price  600 PHP or 13.58$
+7 Weapon Refine Deed Price 700 PHP or 15.84$
+8 Weapon Refine Deed Price  800 PHP or 18.11$
+9 Weapon Refine Deed Price 900 PHP or 20.37$
+10 Weapon Refine Deed Price  1000 PHP or 22.63$

+5 Armor Refine Deed Price 550 PHP or 12.45$
+6 Armor Refine Deed Price  650 PHP or 14.71$
+7 Armor Refine Deed Price  750 PHP or 16.98$
+8 Armor Refine Deed Price  850 PHP or 19.24$
+9 Armor Refine Deed Price 1000 PHP or 22.63$
+10 Armor Refine Deed Price  1300 PHP or 29.43$





Monday, August 19, 2013

Pet food guide

List of Pet:
Angeling
Baby Leopard
Ghostring
Vocal
Shining Plant
Deviace   
Desert Wolf
Condor   
Wolf   
Fake Angel   
Xmas Jakk
Xmas Goblin
Lude
Owl Baron
Kobold Leader
Quve
Bloody Butterfly
Tirfing
Verit
Side Winder
Rideword
Dark Priest
Wind Ghost
Wanderman
Wild Rose
Antonio
Archangeling
Galapago
Lord of Death
Hylozoist
Amon Ra
Shinobi
See Otter
Spring Rabbit
Turtle General
Majorupos
Am Mut
Creamy Fear
Dark Lord
Bloody Knight
Mutant Dragon
Windstorm Knight
Phreeoni
Pharaoh
Moonlight
Eddga
Drake
Toad
Mastering
Orc Hero
Mimic
Orc Lord
Golden Thief Bug
Mistress
Doppelganger
Baphomet
Osiris
Wootan Shooter
Wootan Fighter
Incentation Samurai
Dark Snake Lord
Dracula
Dancing Dragon
Garm Baby
Increase Soil
Li Me Mang Ryang
Bacsojin
Chung E
Boiled Rice
Valaris
Valaris Worshipper
Hyegun
Civil Servant
Golem
Wooden Golem
Stalatic Golem
Grand Peco
Geographer
Goat
Succubus
Abyss Knight
Penomena
Whisper
Giant Whisper
Apocalypse
Skeleton General
Bloody Murderer
Assaulter
Coco
Evil Cloud Hermit
Wicked Nymph
Wild Ginseng
Gibbet
Dullahan
Choco
Alarm
Clock Tower Manager
Alligator
Raydric Archer
Requiem
Zerom
Zenorc
Skeleton Archer
Skeleton Soldier
Disguise
Lava Golem
Nightmare Terror
Evil Druid
Mysteltainn
Rybio
Phendark
Executioner
Anolian
Medusa
Matyr
Cat'o'Nine Tails
Goblin Leader
Bigfoot
Raydric
Gryphon

Pet food available: Monster's Feed 
buy from npc @ turbo_room,103,121,3 talk to jeem npc :)


Friday, August 16, 2013

use @account


Features:
• My Account = Information of the current account.
• Change Mail = Change the e-mail of the current account.
• Change Gender = Change the gender of the current account ( 1 use per day limit ).
• Users Online = Show the list of user's online with their corresponding jobs.
• Set Password = Set a password for the account
• Delete Password = Delete a password for the account
• View Character = View all characters in an account
• Reset Position = Reset the position of the character in an account
• Reset Style = Reset the style of the character in an account.
• Reset Equipment = Reset the equipment of the character in an account.


How to Set Password Guide:















Note: If you Forgot your Password Please Open A ticket on Forum!!
Submit your: 
In game name (state 3 of your Character)__________,___________,__________
Reason why you forgot your password: _________________________________

Thursday, August 15, 2013

How to Create Homunculus

Homunculus System

The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through theBioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.

Contents

 [hide

Types of Homunculus

There are 4 types of Homunculi with various attributes unique to each.
NameTypeFoodSkills
AmistrTank
Demi Human (iRO)
Brute (other RO)
Neutral
Zargon
Castling.pngCastling
Amistr Bulwark.pngAmistr Bulwark
Adamantium Skin.pngAdamantium Skin
Blood Lust.pngBlood Lust
VanilmirthMagic
Demi Human (iRO)
Formless (other RO)
Neutral
Scell
Caprice.pngCaprice
Chaotic Blessings.pngChaotic Blessings
Instruction Change.pngInstruction Change
Self-Destruction.pngSelf-Destruction
FilirDodge/High ASPD
Demi Human (iRO)
Brute (other RO)
Neutral
Garlet
Moonlight.pngMoonlight
Flitting.pngFlitting
Accelerated Flight.pngAccelerated Flight
S.B.R.44.pngS.B.R.44
LifSupport
Demi Human
Neutral
Pet Food
Healing Hands.pngHealing Hands
Urgent Escape.pngUrgent Escape
Brain Surgery.pngBrain Surgery
Mental Charge.pngMental Charge

Obtaining a Homunculus

To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skillPrepare Potion with the following materials purchasable from the Al de Baran Alchemist guild (alde_alche 35, 179):
Success rates of creating embryos are affected mainly by the Alchemist's DEX and LUK.
Once an Embryo is obtained, use the skill Call Homunculus to summon the Homunculus. There is a chance to get 1 of the 4 homunculus and another chance to get 1 of the 2 sprites available to each type of homunculus. Although not completely proven, it is a popular "fact" that the creator of the embryo's stats plays in a role in the probability of summoning each Homunculus.

Homunculus Status and Skill Points

Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, INT, DEX, AGI, VIT, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus stat window (Alt+R). The Homunculus's ATK, MATK, HIT, CRITICAL, DEF, MDEF, FLEE, and ASPD will be visible. To calculate the Homunculus's stats, use the following equations. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.

Pre-renewal Calculations

Note that these are pre-renewal, and thus false.
ATK
  • Min ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + Dex
  • Max ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + Max(STR + Level, DEX)
MATK = INT + [INT(Rounded down to nearest multiple of 5)/5]2
HIT = Level + DEX
CRIT = [LUK/3] + 1
DEF
  • Armor Def = [Level / 10] + [VIT / 5]
  • VIT Def = VIT - 1
MDEF = [Level / 10] + [INT / 5]
FLEE = Level + AGI
ASPD = 200 - (Delay/10) + ( [4*Delay*AGI/1000] + [Delay*DEX/1000] ) / 10
Special note for Vanilmirth owners: Due to Instruction Change having an unfixed bug since 2007, the STR and INT bonus from Instruction Change will be lost when one re-summons their homunculus, changes maps or relogs.

Renewal Calculations

Evolution

Use a Stone of Sage (simply double click it) when the Homunculus's intimacy is Loyal to evolve it. With evolution, the Homunculus will obtain a random bonus of 1-10 for each of the stats, increased HP and SP, and a new sprite.
After evolving, the Homunculus' intimacy resets to 10 (Hate). Once its intimacy reaches 910 (1 point before Loyal intimacy) again, a fourth, new skill is unlocked.

Controlling the Homunculus

Manual Functions

Here is a listing of all manual functions with the default AI. In general, there will be no need for any other manual functions in most Custom AIs
  • Alt + Single Right Click: Target monster
  • Alt + Double Right Click: Attack monster
  • Alt + T: Standby, idle/passive mode, cancels all commands and returns to master
  • Alt + Right Click Ground: Move to location (15 tile range)
  • Alt + R: Information window
If the player is dead, manual commands can't be issued. The AI will continue to function as normal however.

AI

AI is the brain behind the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom-made script. The Default Script is both poorly made and simple. The primary problems with the default script are that the Homunculus will either kill steal everything (default AI'ed Vanilmirth and Filir) or will not attack anything at all (default AI'ed Amistr and Lif). Hence it is recommended to make a custom AI or use a premade one made by users. To switch between the Default AI and the User AI, use the /hoai command.

Installing AI

Once AI script is downloaded, go to the default RO directory. This is generally located at C:\Program Files\Gravity\Ragnarok Online\AI. Insert the downloaded AI Script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots.

Possibilities

  • Automatically attacking monsters within player's sight range
  • Auto Casting Homunculus Skills, including ground skills
  • Different tactics for individual monsters (ex: what priority to attack, using a skill on that monster etc)
  • Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner
  • Reading the target of a attacking monster (to avoid kill stealing)
  • Reading the current animation or "motion" other actors are doing. (this is buggy when used on homun itself.
  • Automatically shut down the Ragnarok Online client using
    os.exit()
    • If owner's alchemist is being attacked, it logs out after 5 seconds after calling os.exit()
    • Otherwise, if the alchemist is not attacking or being attacked, that character will log out immediately after os.exit() is called.
    • This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection.

Impossibilities

  • Detecting whether other players are in a party with the owner.
  • Detecting who the owner of another homunculus is (GetV(V_OWNER,id) returns your ID, regardless of what the second argument is).
  • Detecting status effects or ground effects
  • Identifying skills used, or gathering any other information not listed above.
  • Locating hidden players.
  • Auto Feeding
  • Auto Looting
  • Using skills while their owner is Vending
  • Homunculus maintain its AI when out of range of the Alchemist
  • Having the Alchemist move around. (Except when auto casting the Castling Skill)
  • Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner
  • Auto-casting any player skills (Disabled after 5-Feb-2008)

Not Allowed

  • Using a 3rd party program.
  • Reading in real time the output of the Homunculus traceai, so that one gains a read out on what is around the player (including things that the game client won`t show). According to a GM post on the iRO Forums "Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended."
  • Feeding the Homunculus or moving the owner around using a 3rd party program.
  • Players are responsible for the actions of their Homunculus. For example, if the Homunculus kill-steals people, then the player is held accountable and may be punished accordingly.

Feeding and Intimacy

Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of intimacy. Feeding at the other times will give less than a full point and may even reduce the intimacy. If one forgets to feed the Homunculus, its intimacy will decrease, and it will leave the master if it goes below zero intimacy.
HungerIntimacy
Starving at 1%~10%-1 (every 200 seconds)
1%~10%0.5
11%~25%1
26%~75%0.75
76%~90%-0.05
91%~100%-0.5
The homunculus also display emotes as a way of warning the player. The emotes used are:
StatusEmote
Hunger below 11% every 20 seconds/sob
Player feeds without proper item/swt
Player feeds at 1%~75%/ho
Player feeds at 76%~90%/swt2
Player feeds at 91%~100%/wah
Failed to use skill/...
Failed to evolve/hmm
Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus stat growth. Intimacy points will not show in the Homunculus window. However for each interval of intimacy points the Homunculus has, the window will show:
IntimacyStatus
1-3Hate with Passion
4-10Hate
11-100Awkward
101-250Shy
251-750Neutral
751-910Cordial
911-1000Loyal

Manipulating Intimacy

The player dying, the Homunculus dying, or the Homunculus vaporizing does not affect intimacy. Stressing it (other than using ultimate skills) is the only way that to lower its intimacy. One can stress the Homunculus by not feeding it (hunger < 11) or overfeeding it (hunger > 75).
Each hour of starving causes 18 Intimacy loss (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus loses 432 Intimacy. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left its master for good. However, Alchemists are able to create a new Homunculus.

Experience & Leveling

General Information

  • When a monster is killed by a homunculus alone:
  • If a player kills a monster and his/her homunculus doesn't contribute to the kill at all:
    • Player gets all Job Experience from the monster.
    • Homunculus get no Experience at all,
  • If a monster is killed by having both the player and his/her homunculus dealing damage to the monster.
    • Player gets 105% of the monster's Base Experience. For example, a Sidewinder gives 720 base experience. If both the player and the homunculus participate in the fight, the player gets 756 experience (720 * 1.05) instead.
    • Player gets a portion of the monster's Job Experience based on how much damage is dealt by the player (the Job Experience pool is 105% of normal)
    • Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the homunculus.
  • Whenever the player dies, if the homunculus is above 80% HP, it will automatically be Vaporized. If it's below 80%, it will not vaporize and is able to continue to fight, and the player continues to receive Experience from Homunculus, but manual commands cannot be used.
  • It's a common mis-conception that when a homunculus defeats a monster, they get the Job Experience of the monster. In actuality, they get a copy of the Base Experience of the monster, modified by the damage they did to it and how many people attacked it.
  • Experience gained by a homunculus owner from unassisted homunculus kills can be shared in a party.
LevelTotal EXPEXP to Next LevelRise %
1-347-
234754557.06%
389289163.49%
41,7831,48566.67%
53,2682,17846.67%
65,4463,16845.45%
78,6143,76218.75%
812,3764,15810.53%
916,5344,5058.35%
1021,0394,9008.77%
1125,9395,39010.00%
1231,3295,8809.09%
1337,2095,9781.67%
1443,1876,2234.10%
1549,4106,5665.51%
1655,9767,2039.70%
1763,1797,8408.84%
1871,0198,2325.00%
1979,2518,6244.76%
2087,8758,9243.48%
2196,7999,4095.43%
22106,2089,9916.19%
23116,19910,6706.80%
24126,86911,4467.27%
25138,31512,61010.17%
LevelTotal EXPEXP to next LevelRise %
26150,92513,5807.69%
27164,50514,5507.14%
28179,05515,5206.67%
29194,57516,4906.25%
30211,06517,4605.88%
31228,52518,4305.56%
32246,95519,4005.26%
33266,35520,3705.00%
34286,72521,3404.76%
35308,06522,5045.45%
36330,56923,2803.45%
37353,84925,2208.33%
38379,06926,6755.77%
39405,74428,1305.45%
40433,87428,8002.38%
41462,67430,2405.00%
42492,91431,6804.76%
43524,59432,6403.03%
44557,23434,5605.88%
45591,79436,0004.17%
46627,79436,4801.33%
47664,27438,4005.26%
48702,67440,3205.00%
49742,99442,7205.95%
50785,71445,1205.62%
LevelTotal EXPEXP to next LevelRise %
51830,83447,0404.26%
52877,87448,9604.08%
53926,83450,8803.92%
54977,71452,8003.77%
551,030,51454,7203.64%
561,085,23456,6403.51%
571,141,87459,0404.24%
581,200,91460,4802.44%
591,261,39462,4003.17%
601,323,79464,3203.08%
611,388,11466,2402.99%
621,454,35467,2001.45%
631,521,55470,0804.29%
641,591,63473,9205.48%
651,665,55476,8003.90%
661,742,35480,6405.00%
671,822,99484,4804.76%
681,907,47487,3603.41%
691,994,83491,2004.40%
702,086,034104,50014.58%
712,190,534121,60016.36%
722,312,134133,0009.38%
732,445,134147,25010.71%
742,592,384154,8505.16%
752,747,234161,5004.29%
LevelTotal EXPEXP to next LevelRise %
762,908,734171,0005.88%
773,079,734178,6004.44%
783,258,334185,2503.72%
793,443,584190,0002.56%
803,633,584218,50015.00%
813,852,084247,00013.04%
824,099,084285,00015.38%
834,357,084332,50016.67%
844,689,584380,00014.29%
855,069,584456,00020.00%
865,525,584522,50014.58%
876,048,084570,0009.09%
886,618,084646,00013.33%
897,264,084712,50010.29%
907,976,584855,00020.00%
918,831,584950,00011.11%
929,781,5841,140,00020.00%
9310,921,5841,425,00025.00%
9412,346,5841,710,00020.00%
9514,056,5841,995,00016.67%
9616,051,5842,280,00014.29%
9718,331,5842,660,00016.67%
9820,991,5843,135,00017.86%
9924,126,584--

Miscellanea

  • They gain a skill point for every three levels. There is no job level equivalent.
  • They obtain additional EXP from server rates, but NOT Battle Manuals.
  • Their Flee and Defense is not reduced by the number of monsters.
  • Their Hit is capped at 99%. Even if it has way more hit than required for a monster, it will always miss at a 1% chance.
  • All Homunculus have a base attack speed of 1.4 seconds / attack (130). Different stat growths lead to different attack speeds of each Homunculus.
  • Homunculus stat growth is RANDOM. However, nothing will affect which stats will grow and which stats will not.
  • Homunculus can hit Ghost property monsters.
  • It is possible to fail to create the embryo.