Thursday, August 15, 2013

How to Create Homunculus

Homunculus System

The Homunculus is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Alchemist classes must go through theBioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, the skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points.

Contents

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Types of Homunculus

There are 4 types of Homunculi with various attributes unique to each.
NameTypeFoodSkills
AmistrTank
Demi Human (iRO)
Brute (other RO)
Neutral
Zargon
Castling.pngCastling
Amistr Bulwark.pngAmistr Bulwark
Adamantium Skin.pngAdamantium Skin
Blood Lust.pngBlood Lust
VanilmirthMagic
Demi Human (iRO)
Formless (other RO)
Neutral
Scell
Caprice.pngCaprice
Chaotic Blessings.pngChaotic Blessings
Instruction Change.pngInstruction Change
Self-Destruction.pngSelf-Destruction
FilirDodge/High ASPD
Demi Human (iRO)
Brute (other RO)
Neutral
Garlet
Moonlight.pngMoonlight
Flitting.pngFlitting
Accelerated Flight.pngAccelerated Flight
S.B.R.44.pngS.B.R.44
LifSupport
Demi Human
Neutral
Pet Food
Healing Hands.pngHealing Hands
Urgent Escape.pngUrgent Escape
Brain Surgery.pngBrain Surgery
Mental Charge.pngMental Charge

Obtaining a Homunculus

To obtain a Homunculus, an Embryo is required. These can be purchased from other Alchemists or can be self-made. In order to make an Embryo, an Alchemist must use the skillPrepare Potion with the following materials purchasable from the Al de Baran Alchemist guild (alde_alche 35, 179):
Success rates of creating embryos are affected mainly by the Alchemist's DEX and LUK.
Once an Embryo is obtained, use the skill Call Homunculus to summon the Homunculus. There is a chance to get 1 of the 4 homunculus and another chance to get 1 of the 2 sprites available to each type of homunculus. Although not completely proven, it is a popular "fact" that the creator of the embryo's stats plays in a role in the probability of summoning each Homunculus.

Homunculus Status and Skill Points

Homunculus have their own set of stats apart from their masters, these will have a set amount upon summoning and will vary as it levels up. With each level, a Homunculus will receive a certain amount points to each stat (STR, INT, DEX, AGI, VIT, LUK) depending on which type of Homunculus. These stats are invisible under the Homunculus stat window (Alt+R). The Homunculus's ATK, MATK, HIT, CRITICAL, DEF, MDEF, FLEE, and ASPD will be visible. To calculate the Homunculus's stats, use the following equations. The Homunculus also gains one skill point for every three levels. Unlike status points, one can apply these to whichever skill one would like.

Pre-renewal Calculations

Note that these are pre-renewal, and thus false.
ATK
  • Min ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + Dex
  • Max ATK = STR + [STR(Rounded down to the nearest multiple of 10) / 10]2 + Max(STR + Level, DEX)
MATK = INT + [INT(Rounded down to nearest multiple of 5)/5]2
HIT = Level + DEX
CRIT = [LUK/3] + 1
DEF
  • Armor Def = [Level / 10] + [VIT / 5]
  • VIT Def = VIT - 1
MDEF = [Level / 10] + [INT / 5]
FLEE = Level + AGI
ASPD = 200 - (Delay/10) + ( [4*Delay*AGI/1000] + [Delay*DEX/1000] ) / 10
Special note for Vanilmirth owners: Due to Instruction Change having an unfixed bug since 2007, the STR and INT bonus from Instruction Change will be lost when one re-summons their homunculus, changes maps or relogs.

Renewal Calculations

Evolution

Use a Stone of Sage (simply double click it) when the Homunculus's intimacy is Loyal to evolve it. With evolution, the Homunculus will obtain a random bonus of 1-10 for each of the stats, increased HP and SP, and a new sprite.
After evolving, the Homunculus' intimacy resets to 10 (Hate). Once its intimacy reaches 910 (1 point before Loyal intimacy) again, a fourth, new skill is unlocked.

Controlling the Homunculus

Manual Functions

Here is a listing of all manual functions with the default AI. In general, there will be no need for any other manual functions in most Custom AIs
  • Alt + Single Right Click: Target monster
  • Alt + Double Right Click: Attack monster
  • Alt + T: Standby, idle/passive mode, cancels all commands and returns to master
  • Alt + Right Click Ground: Move to location (15 tile range)
  • Alt + R: Information window
If the player is dead, manual commands can't be issued. The AI will continue to function as normal however.

AI

AI is the brain behind the Homunculus. All Homunculus behavior is controlled by an AI script. There is a choice between the use of the default script or a custom-made script. The Default Script is both poorly made and simple. The primary problems with the default script are that the Homunculus will either kill steal everything (default AI'ed Vanilmirth and Filir) or will not attack anything at all (default AI'ed Amistr and Lif). Hence it is recommended to make a custom AI or use a premade one made by users. To switch between the Default AI and the User AI, use the /hoai command.

Installing AI

Once AI script is downloaded, go to the default RO directory. This is generally located at C:\Program Files\Gravity\Ragnarok Online\AI. Insert the downloaded AI Script into the USER_AI folder and relog or resummon the Homunculus. This should be done every time there is a change in script. While there are infinite possibilities with AI scripts, it is necessary to understand that there are things it can and cannot do. These limitations are what separates it from bots.

Possibilities

  • Automatically attacking monsters within player's sight range
  • Auto Casting Homunculus Skills, including ground skills
  • Different tactics for individual monsters (ex: what priority to attack, using a skill on that monster etc)
  • Reading the HP, SP, MAXHP and MAXSP values of the Homunculus or its owner
  • Reading the target of a attacking monster (to avoid kill stealing)
  • Reading the current animation or "motion" other actors are doing. (this is buggy when used on homun itself.
  • Automatically shut down the Ragnarok Online client using
    os.exit()
    • If owner's alchemist is being attacked, it logs out after 5 seconds after calling os.exit()
    • Otherwise, if the alchemist is not attacking or being attacked, that character will log out immediately after os.exit() is called.
    • This may not work on Windows 7 and later, instead producing an error message and hanging the client, but not logging the user out until they click through the error or the server times out the connection.

Impossibilities

  • Detecting whether other players are in a party with the owner.
  • Detecting who the owner of another homunculus is (GetV(V_OWNER,id) returns your ID, regardless of what the second argument is).
  • Detecting status effects or ground effects
  • Identifying skills used, or gathering any other information not listed above.
  • Locating hidden players.
  • Auto Feeding
  • Auto Looting
  • Using skills while their owner is Vending
  • Homunculus maintain its AI when out of range of the Alchemist
  • Having the Alchemist move around. (Except when auto casting the Castling Skill)
  • Reading the HP, SP, MAXHP and MAXSP values of someone other than the Homunculus or its owner
  • Auto-casting any player skills (Disabled after 5-Feb-2008)

Not Allowed

  • Using a 3rd party program.
  • Reading in real time the output of the Homunculus traceai, so that one gains a read out on what is around the player (including things that the game client won`t show). According to a GM post on the iRO Forums "Doing this when monster leveling would not be such a big deal but in PVP/WoE purposes it is a very unfair/unintended thing. Users violating that rule will be suspended."
  • Feeding the Homunculus or moving the owner around using a 3rd party program.
  • Players are responsible for the actions of their Homunculus. For example, if the Homunculus kill-steals people, then the player is held accountable and may be punished accordingly.

Feeding and Intimacy

Much like pets, Homunculus require feeding. Feed the Homunculus when its hunger is between 11~25 to get 1 full point of intimacy. Feeding at the other times will give less than a full point and may even reduce the intimacy. If one forgets to feed the Homunculus, its intimacy will decrease, and it will leave the master if it goes below zero intimacy.
HungerIntimacy
Starving at 1%~10%-1 (every 200 seconds)
1%~10%0.5
11%~25%1
26%~75%0.75
76%~90%-0.05
91%~100%-0.5
The homunculus also display emotes as a way of warning the player. The emotes used are:
StatusEmote
Hunger below 11% every 20 seconds/sob
Player feeds without proper item/swt
Player feeds at 1%~75%/ho
Player feeds at 76%~90%/swt2
Player feeds at 91%~100%/wah
Failed to use skill/...
Failed to evolve/hmm
Intimacy is crucial for evolution, obtaining the final skill, and AFKing. Intimacy has not been proven to affect Homunculus stat growth. Intimacy points will not show in the Homunculus window. However for each interval of intimacy points the Homunculus has, the window will show:
IntimacyStatus
1-3Hate with Passion
4-10Hate
11-100Awkward
101-250Shy
251-750Neutral
751-910Cordial
911-1000Loyal

Manipulating Intimacy

The player dying, the Homunculus dying, or the Homunculus vaporizing does not affect intimacy. Stressing it (other than using ultimate skills) is the only way that to lower its intimacy. One can stress the Homunculus by not feeding it (hunger < 11) or overfeeding it (hunger > 75).
Each hour of starving causes 18 Intimacy loss (3600 seconds per hour / 200 seconds per loss). If the player is away from the computer for a full 24 hours of starving, the Homunculus loses 432 Intimacy. If the player can no longer use Call Homunculus or Homunculus Resurrection, then the Homunculus has left its master for good. However, Alchemists are able to create a new Homunculus.

Experience & Leveling

General Information

  • When a monster is killed by a homunculus alone:
  • If a player kills a monster and his/her homunculus doesn't contribute to the kill at all:
    • Player gets all Job Experience from the monster.
    • Homunculus get no Experience at all,
  • If a monster is killed by having both the player and his/her homunculus dealing damage to the monster.
    • Player gets 105% of the monster's Base Experience. For example, a Sidewinder gives 720 base experience. If both the player and the homunculus participate in the fight, the player gets 756 experience (720 * 1.05) instead.
    • Player gets a portion of the monster's Job Experience based on how much damage is dealt by the player (the Job Experience pool is 105% of normal)
    • Homunculus gets a portion of the monster's Base Experience based on how much damage is dealt by the homunculus.
  • Whenever the player dies, if the homunculus is above 80% HP, it will automatically be Vaporized. If it's below 80%, it will not vaporize and is able to continue to fight, and the player continues to receive Experience from Homunculus, but manual commands cannot be used.
  • It's a common mis-conception that when a homunculus defeats a monster, they get the Job Experience of the monster. In actuality, they get a copy of the Base Experience of the monster, modified by the damage they did to it and how many people attacked it.
  • Experience gained by a homunculus owner from unassisted homunculus kills can be shared in a party.
LevelTotal EXPEXP to Next LevelRise %
1-347-
234754557.06%
389289163.49%
41,7831,48566.67%
53,2682,17846.67%
65,4463,16845.45%
78,6143,76218.75%
812,3764,15810.53%
916,5344,5058.35%
1021,0394,9008.77%
1125,9395,39010.00%
1231,3295,8809.09%
1337,2095,9781.67%
1443,1876,2234.10%
1549,4106,5665.51%
1655,9767,2039.70%
1763,1797,8408.84%
1871,0198,2325.00%
1979,2518,6244.76%
2087,8758,9243.48%
2196,7999,4095.43%
22106,2089,9916.19%
23116,19910,6706.80%
24126,86911,4467.27%
25138,31512,61010.17%
LevelTotal EXPEXP to next LevelRise %
26150,92513,5807.69%
27164,50514,5507.14%
28179,05515,5206.67%
29194,57516,4906.25%
30211,06517,4605.88%
31228,52518,4305.56%
32246,95519,4005.26%
33266,35520,3705.00%
34286,72521,3404.76%
35308,06522,5045.45%
36330,56923,2803.45%
37353,84925,2208.33%
38379,06926,6755.77%
39405,74428,1305.45%
40433,87428,8002.38%
41462,67430,2405.00%
42492,91431,6804.76%
43524,59432,6403.03%
44557,23434,5605.88%
45591,79436,0004.17%
46627,79436,4801.33%
47664,27438,4005.26%
48702,67440,3205.00%
49742,99442,7205.95%
50785,71445,1205.62%
LevelTotal EXPEXP to next LevelRise %
51830,83447,0404.26%
52877,87448,9604.08%
53926,83450,8803.92%
54977,71452,8003.77%
551,030,51454,7203.64%
561,085,23456,6403.51%
571,141,87459,0404.24%
581,200,91460,4802.44%
591,261,39462,4003.17%
601,323,79464,3203.08%
611,388,11466,2402.99%
621,454,35467,2001.45%
631,521,55470,0804.29%
641,591,63473,9205.48%
651,665,55476,8003.90%
661,742,35480,6405.00%
671,822,99484,4804.76%
681,907,47487,3603.41%
691,994,83491,2004.40%
702,086,034104,50014.58%
712,190,534121,60016.36%
722,312,134133,0009.38%
732,445,134147,25010.71%
742,592,384154,8505.16%
752,747,234161,5004.29%
LevelTotal EXPEXP to next LevelRise %
762,908,734171,0005.88%
773,079,734178,6004.44%
783,258,334185,2503.72%
793,443,584190,0002.56%
803,633,584218,50015.00%
813,852,084247,00013.04%
824,099,084285,00015.38%
834,357,084332,50016.67%
844,689,584380,00014.29%
855,069,584456,00020.00%
865,525,584522,50014.58%
876,048,084570,0009.09%
886,618,084646,00013.33%
897,264,084712,50010.29%
907,976,584855,00020.00%
918,831,584950,00011.11%
929,781,5841,140,00020.00%
9310,921,5841,425,00025.00%
9412,346,5841,710,00020.00%
9514,056,5841,995,00016.67%
9616,051,5842,280,00014.29%
9718,331,5842,660,00016.67%
9820,991,5843,135,00017.86%
9924,126,584--

Miscellanea

  • They gain a skill point for every three levels. There is no job level equivalent.
  • They obtain additional EXP from server rates, but NOT Battle Manuals.
  • Their Flee and Defense is not reduced by the number of monsters.
  • Their Hit is capped at 99%. Even if it has way more hit than required for a monster, it will always miss at a 1% chance.
  • All Homunculus have a base attack speed of 1.4 seconds / attack (130). Different stat growths lead to different attack speeds of each Homunculus.
  • Homunculus stat growth is RANDOM. However, nothing will affect which stats will grow and which stats will not.
  • Homunculus can hit Ghost property monsters.
  • It is possible to fail to create the embryo.

Monday, August 12, 2013

Build Guide For Arena Monster

Arena Build Sinx/Assassin Cross/GX

HeadGear - 2Vanberk
Armor- Tao Gunka
Right Weapon - Use Icepink Kung Wala Ka Pang Thanatos (if u don't have thanatos card use ICE PICK)
Pero Kung May Thana ka na ito card - Thana Tg tg bapho  (use 1 thana 2 Turtle general card 1 baphomet card)
Left Weapon - Tg Tg Abys Abys or tg dopple abys abys (Use 2 turtle general card 2 abbysmal knight card or 1 turtle general card + 1 dopple card + 2 abbysmal knight card)
Shoes - Eddga Card
Manteau - you Better Use Deviling for the Damage of Baphoment
Accessories - Use 2hylozist Card Para Sa mga Plant (to make the mobs transform to plants etc)

Arena Stats

Str+ max
Agi+
depende kung nakadoppel ka o hindi (its depends if you are using dopple card)
Vit+ rest/para hindi ka mahirapan Kpg Kumpulan (increase your life)
Dex+ 450 - 500 hit
Luk+ Kht 50+ Critical Rate
By: GM Chachi

Saturday, August 10, 2013

Treasure Hunters Guild (token Quest)

What is the Treasure Hunters Guild?

The Treasure Hunters Guild is a useful hourly event quest in which a player is assigned a mission by an NPC upon request. Once the mission is completed the player is awarded with different amount tokens depending on the quest picked. The NPCs keep track of these tokens and they can be traded for cards, weapons, and zeny at the Treasure Hunter's Shop.
The Treasure Hunters Guild’s token and reward system offers items that are good for veteran players and new players alike. Among the items offered in exchange for tokens are: Baby Garm Card, Balmung, Hollgrehenn’s Hammer, Staff of Destruction, and others. The full list of items and their cost is provided later on in the guide.

Where do I get started?

So you want to be a treasure hunter, huh? That’s great! Location NPC is located @market 86 108

Once in the headquarters, walk straight until you find the NPC named Guild Leader. Talk to him and pick the first option, “I want to be a Treasure Hunter.” He will then ask you to pay 25,000 zeny to sign up.
GuildLeader.jpg yuno_in01 123, 164
After you pay the registration fee you will be free to start your hourly quests.

The Quest Manager

In order to be assigned a quest you have to talk to the Quest Manager. Head down from where the Guild Leader is located and to the first room to the right, there you will find the Quest Manager NPC. Talk to her and pick the option, “Yes I would like a Quest please.”
QuestManager.jpg
The Quest Manager will give you a set of four quests to choose from; there’s ten sets of four in total. The quests in red are usually worth 4 points and can be easy to do; it is recommended to pick from these over half of the time. The quests in black usually give 3-4 tokens each and are sometimes better to pick than the red ones to save items or in difficulty.
QuestBox.jpg
Once you pick a quest you must complete it or you will not be able to start another in the next hour! The quest you were assigned will stick to you even after the end of the hour and the only way to cancel it is to talk to the Quest Manager and pay a fee of 1,000,000.
Pick a quest, read the mission, and head out! After you complete it, the NPC you go to will award you tokens for your work. You do not have to go back to the Quest Manager to receive your tokens.
These quests can be done only once per hour and can be repeated more than once (per hour). The tokens awarded are shared by all the characters in the same account—meaning that you can’t come back in the same hour with a different character to get more points. If you want to start doing the quests on another character you must register and pay the fee again.

Treasure Hunter Quests List


NOTE: Easy quests are in Blue and hard quests are in Red. Harder quests give more tokens as a reward.

Treasure Hunter Quest List 1



Lost Old Man
Map: mjolnir_09 (187,189)
NPC Name: Old Man
Req: Talk to the NPC
Rewards: 1 Tokens

Master Needs His Bow
Map: pay_arche (86,129)
NPC Name: Archer
Req: Give NPC a Letter (provided by quest manager)
Rewards: 1 Token

The Hit List
Map: prt_fild06 (37,192)
NPC Name: Farmer
Req: 20 Worm Peelings, 20 Jellopy, 20 Fluff and 20 Clover (dropped by mobs)
Rewards: 2 Tokens

The Sad Widow
Map: prontera (264,353)
NPC Name: Old Lady
Req: 15 Memento (dropped by mobs)
Rewards: 3 Tokens


Treasure Hunter Quest List 2



The Strange Letter
Map: morocc (59,109)
NPC Name: Erika
Req: Give NPC a Letter (provided by quest manager)
Rewards: 1 Tokens

Jur for Jeramiah
Map: moc_fild16 (inside Assassin Guild)(15,30)
NPC Name: Jeramiah
Req: Give NPC Jeremiah's Jur (provided by quest manager)
Rewards: 1 Token

Bee Keepers Hunny
Map: prt_fild07 (316,263)
NPC Name: Marsh Man
Req: 20 Honey (dropped by mobs)
Rewards: 2 Tokens

The Wander Man
Map: payon (161,72)
NPC Name: Molly
Req: 1 Skull (dropped by Alarm/Wanderer/Flame Skull/Wind Ghost/etc..)
Rewards: 3 Tokens


Treasure Hunter Quest List 3



Damn Pixies!
Map: moc_fild04 (208,322)
NPC Name: Clark
Req: 30 Elder Pixie's Moustache (dropped by Giearth/Knocker)
Rewards: 2 Tokens

Package Delivery
Map: yuno_fild01 (186,162)
NPC Name: Flank
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Prontera Culvert
Map: prt_sewb1 (120,245)
NPC Name: Sewer Management Knight
Req: 150 Worm Peelings (dropped by Thief Bugs, Andres)
Rewards: 4 Tokens

Trouble at the Coal Mine
Map: mjolnir_02 (87,357)
NPC Name: Man
Req: 50 Lantern (dropped by Skeleton Worker, Pitman)
Rewards: 4 Tokens


Treasure Hunter Quest List 4



Zombie Attack
Map: pay_arche (45,138)
NPC Name: Flora
Req: 50 Decayed Nail (dropped by Zombie/zombie-like mobs)
Rewards: 2 Tokens

Mystic Wizard
Map: yuno (on top of a house)(45,138)
NPC Name: Zed
Req: Give NPC Zed's Staff (provided by quest manager)
Rewards: 1 Token

Aww Shoot!
Map: prontera (176,204)
NPC Name: Dassy
Req: 20 Shoot (dropped by Plants/Les/Mandragora)
Rewards: 1 Token

Emperium
Map: prt_gld (157,99)
NPC Name: Czhore
Req: 1 Emperium (dropped by Shining Plant/Orc Zombie/Requiem/Mineral/etc..)
Rewards: 2 Tokens (and a Treasure Chest)


Treasure Hunter Quest List 5



Savage Land
Map: prt_maze01 (18,184)
NPC Name: Lithin
Req: 15 Mane (dropped by Savage)
Rewards: 2 Tokens

Pyramids Part 1
Map: moc_ruins (inside Thief Guild)(75,167)
NPC Name: Lithin
Req: 30 Skel-Bone (dropped by Skeleton-like mobs)
Rewards: 2 Tokens

Thinking First
Map: geffen (57,130)
NPC Name: Blonde Girl
Req: 1 Bouquet (provided by quest manager)
Rewards: 1 Token

The not-so-friendly Ghost
Map: gef_tower (49,27)
NPC Name: Wizard
Req: 50 Fabric (dropped by Wraith/Whisper/Lude/etc..)
Rewards: 4 Tokens


Treasure Hunter Quest List 6



Package for Thieves
Map: moc_prydb1 (47,132)
NPC Name: Thief
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Pyramids Part 2
Map: moc_ruins (inside Thief Guild)(75,167)
NPC Name: Lithin
Req: 30 Rotten Bandages (dropped by Mummy/Zombie Prisoner/Verit)
Rewards: 2 Tokens

Special Delivery
Map: xmas (144,136)
NPC Name: Chirach
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Geffenia
Map: gef_tower (52,87)
NPC Name: Wizard
Req: 20 Horse Shoe (dropped by Nightmare)
Rewards: 4 Tokens



Treasure Hunter Quest List 7



Apple Juice
Map: prontera (123,208)
NPC Name: Little Girl
Req: 5 Apple Juice (dropped by Mastering/made from Juice Quest)
Rewards: 1 Tokens

Delivery
Map: alberta (101,84)
NPC Name: Charles
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Golden Thief Bug
Map: prt_sewb1 (120,245)
NPC Name: Sewer Management Knight
Req: 1 Gold (dropped by Golden Thief Bug/Mi Gao/Dokebi/Mineral/etc..)
Rewards: 4 Tokens

Evil Pirates
Map: alb2trea (94,102)
NPC Name: Scarlet
Req: 1 Saber[3] (dropped by Drake/Khalitzburg)
Rewards: 4 Tokens


Treasure Hunter Quest List 8



Banana Juice
Map: prontera (123,208)
NPC Name: Little Girl
Req: 5 Banana Juice (dropped by Choco/made from Juice Quest)
Rewards: 1 Token

Another Delivery
Map: morocc (165,55)
NPC Name: Klye
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

My Lost Beads
Map: payon (136,129)
NPC Name: Flower
Req: 10 Glass Beads (purchased from Gift Merchants in Lighthalzen/Lutie/Prontera, dropped by mobs)
Rewards: 2 Tokens

Baphomet!
Map: prt_maze02 (103,86)
NPC Name: Zack
Req: 1 Evil Horn (dropped by Bahomet Jr./Baphomet)
Rewards: 5 Tokens


Treasure Hunter Quest List 9



Smelly Box
Map: geffen_in (inside Mage Guild)(168,124)
NPC Name: Mage
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Sohee's Everywhere!
Map: pay_arche (98,74)
NPC Name: School Girl
Req: 20 Black Hair (dropped by Sohee)
Rewards: 4 Tokens

Moonlight Flower
Map: payon_in02 (19,33)
NPC Name: Jack
Req: 1 Nine Tail (dropped by Nine Tails)
Rewards: 4 Tokens

Payon Cave
Map: payon_in02 (19,33)
NPC Name: Jack
Req: 40 Daenggie (dropped by Munak)
Rewards: 3 Tokens


Treasure Hunter Quest List 10



The Blank Box
Map: morocc (193,51)
NPC Name: Kreg
Req: Give NPC a Box (provided by quest manager)
Rewards: 1 Token

Eddga
Map: pay_fild10 (145,252)
NPC Name: Man
Req: 1 Tiger's Footskin (dropped by Eddga)
Rewards: 4 Tokens

Phreeoni
Map: moc_fild04 (193,51)
NPC Name: Caral
Req: 1 Tongue (dropped by Phreeoni)
Rewards: 4 Tokens

Maya
Map: moc_fild15 (250,251)
NPC Name: Jeni
Req: 1 Mother's Nightmare (or 1 Round Shell) (dropped by Maya)
Rewards: 3 Tokens










Helpful Advice:
  • If you are given a set of quests you do not like, you can press cancel (before picking one) and you will not be penalized. However, you will have to wait for the next hour to be assigned a quest again.
  • If you loose/drop/sell the item given to you by the Quest Manager NPC in one of the delivery quests, talk to her again and ask her, "What quest am I doing again?" and she will provide you with another item.
  • It's a good idea to collect items that are used for the quests in your storage for future use.

The Treasure Hunter's Shop

When you want to trade your tokens for rewards head back to the Guild Leader and chose the option, "Take me to the Official Shop." He will teleport you to a room where you will find an NPC named "Treasure Hunter's Shop." Talk to him and he will let you trade your tokens for rewards.
TreasureHuntersShop.jpg

Friday, August 9, 2013

Modified Cards Effect


 (Note: Maya Purple Card is not Implemented We are now Using HighWizard Card)






Thursday, August 8, 2013

Skill Bonus for 3rd job Class

NOTE YET OFFICIAL SKILL*(We WILL BE having Updates Soon)







Rune Knight Job

     

Warlock Job





Ranger Job


Arch bishop Job



Mechanic Job



Guillotine Cross Job



Royal Guard Job


Sorcerer Job



Minstrel Job


Shadow Chaser Job




Sura Job




Genetic Job


Tuesday, July 30, 2013

How to Remove Full Screen Size?

Step One!
click and Download

Step 2
Extact Copy Paste to your Ragnarok folder

Step 3
Reinstall again the Lite of MRO

now your Done ^_^




Note: Use Blue Ghosting set up if you would like to re-size the size of the screen

Patchfiles MRO links Download

What to do?
If Patch doesn't not work you can also download patch files here! Clink Latest Update Link Below and Download then copy paste to your Ragnarok folder (KRO) just simply over write it and your Done..



List of Patch:

DOWNLOAD NEW WORKING PATCHER
Maestros Patcher.exe new*


Download this latest patch file
September 21,2013 <-----------DOWNLOAD THIS FILE
-Fix Balmung Discription
-Claw Wing Fix Discription and Effect (Available Job: All jobs Except Monk class)





Do not Download this Old files (no need to download) 
 Aug-24-2013 Latest Patch   
 -Added new Custom items
-Fix Some Wrong discription
-Added ninja Scroll for Oboro

Aug-19-2013 v1.
-fix wrong discription
-fix slot item
-fix wrong skill
Aug-19-2013 Files (old)
Aug-9-2013 Files 
Aug-3-2013 Files
July 30 2013


Note: Extract Copy MROmain.grf and paste to your ragnarok folder and run MRO.exe and your Done! :)